Game planning
Game Planning Isn’t About Guessing. It’s About Governing.
Game planning has been misunderstood for a long time. Somewhere along the way it turned into charts, tendencies, and pitch predictions — like the hitter’s job is to outguess someone throwing 95 with movement.
That’s never how I’ve looked at it. When I think about game planning, I’m not starting with the pitcher. I’m starting with what the hitter can actually control. Because the moment a plan depends on being right about a pitch, you’ve already handed the at-bat away. At that point, it stops being a plan and turns into a gamble.
You Can’t Build a Plan Around What You Don’t Control
Pitchers control velocity, movement, and location. Hitters don’t. So when a plan starts with “If I get a fastball here…” or “I’m sitting spin…”, the foundation is already cracked. You’re anchoring your thinking to something you don’t own.
What the hitter does own is posture, center of mass, sequence, entry into the zone, and the decision window. At its highest level, game planning is simply deciding how the barrel is going to be delivered regardless of the pitch. That’s the whole thing.
Windows, Not Lanes
I make a clear distinction between lanes and windows. Lanes are external — pitch charts, zones, scouting reports. Windows are internal. They’re time and space.
A disciplined game plan isn’t about hunting a pitch in a lane. It’s about protecting a window where the body can stay connected, on time, and behind the ball. If the pitch enters that window, the hitter can deliver the barrel. If it doesn’t, the hitter lets it go. That isn’t passivity. That’s authority.
Same Speed Is the Plan
“Make every pitch the same speed.” I don’t say that as a slogan. I say it because it holds up under pressure.
The moment a hitter starts chasing velocity or sitting on spin, the move changes. Load changes. Tempo changes. Posture leaks. The center drifts. Now the hitter is reacting instead of acting.
A real game plan commits to one move, one rhythm, and one delivery, then lets the pitch reveal itself. Fastball, breaking ball, changeup — same speed. Adjustability doesn’t come from anticipation. It comes from connection.
Depth Is Protection, Not Preference
Depth isn’t a swing thought. It’s protection. When hitters rush forward or try to get to the ball early, they shrink their decision window and give timing control to the pitcher.
Launching from the rear side, staying behind the ball, and allowing the barrel to release from depth buys margin. It keeps options alive. Depth is how a hitter stays dangerous even when he isn’t guessing right.
Emotional Control Is Part of the Plan
Most plans don’t fail mechanically first. They fail emotionally. Confusion creates urgency, and urgency destroys sequence.
A real game plan accounts for being late sometimes, being fooled sometimes, and letting go immediately. When hitters start trying to fix outcomes mid-game, they abandon the plan. They force the barrel instead of allowing it to release. They chase contact instead of delivering it. The plan isn’t to get hits. The plan is to stay connected. Hits follow that.
What I Saw at the Highest Level
Being around the game-planning environment during the Atlanta Braves World Series run, what stood out wasn’t some complex or clever offensive strategy. It was how simple everything stayed, even with everything at stake.
There wasn’t panic built into the planning. There wasn’t over-adjusting from at-bat to at-bat. The conversations stayed anchored to the same move, the same speed, and the same principles. Even under the brightest lights, the plan didn’t change.
That isn’t accidental. That’s culture. And culture only holds when the plan is built on things that don’t disappear under pressure.
The Best Game Plans Look Boring
The best plans don’t change every at-bat. They don’t get rewritten after a strikeout. They don’t chase momentum. They look calm, repetitive, almost stubborn.
That’s because they’re built on principles, not predictions. When hitters stop trying to win the at-bat before the pitch is thrown and focus instead on running their company well, the game slows down. That’s when they stop reacting and start acting.
Final Thought
Game planning isn’t about being clever. It’s about being reliable.
If a plan only works when the hitter is right, it won’t last. If a plan keeps the hitter connected when he’s wrong, he’s dangerous.
That’s how I think about it.
That’s CEO Hitting.